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A proposal: Computer games can be beneficial for children

Last Updated Wednesday, April 22, 2009 10:37:00 AM


By Eugene Gan

A proposal: Computer games can be beneficial for children

A Catholic professor puts his theory to the test with his 5-year-old son

We've all heard how sports help kids learn important life lessons, including perseverance, teamwork and all the rest. I propose -- and this may horrify some of you -- that computer games can play the same formative role.

It's a good thing, too, because computer and video games are increasingly a part of the environments navigated by U.S. children and have taken a dominant role in our nation's media consumption. (For example, the game "Grand Theft Auto IV" -- which I don't recommend -- made $310 million in the first day of its sales, making it the most profitable entertainment release of all time. For comparison, the previous record, $220 million, was set by the book "Harry Potter and the Deathly Hallows.")

Not that we should be indiscriminately feeding this industry, mind you, but we should be very aware of the media landscape our kids play in and, at the very least, pay close attention.

Given the medium's pervasiveness, I was not surprised when my 5-year-old son begged to play the computer game "Lego Star Wars II." The game version of this combined franchise plays up on the action of brandishing a light saber or, depending on the character, a laser pistol. It adopts a more lighthearted and humorous view of the movie's story line and shows no gore: Characters are dismantled into their component Lego bricks when struck, and the game tries to encourage team play by having players build constructs and solve puzzles that are sometimes only surmountable with two players working together.

Talk about team play: It was in one such level in the computer game that I could hear myself coaching my son to persevere and not to give up so easily.

"Stick with it, son. You can do it."

But he was too quick to whine, "I can't do it," without really even trying. Aha, a life-lesson opportunity. I paused the game to talk about the importance of facing challenges, recovering from failure, and relating it to Our Lord's falls while carrying the cross on the Via Dolorosa. (That last one didn't seem as much a stretch at the time.)

Coordinated effort

The key is to look beyond the old perception of computer games as solely eye-hand-coordinated diversions for real opportunities to encourage more coordination through thinking and purposeful movement.

For instance, I want my son to realize that swinging the little Lego light saber while leaping around may look cool, but doesn't get you far in the game (of life). And meandering randomly through the maze of doors and passageways is not as effective as working your way logically in a goal-oriented way -- for example, methodically exploring rooms and sub-spaces before moving on to the next one versus the 5-year-old method: here, no here, no here, no wait, we've been here before.

I want him to exercise his creativity and problem-solving skills, opportunities that are available aplenty in this particular title (something I checked beforehand in the trailers, reviews and demo of this computer game). And talk about learning to work efficiently within deadlines: some of the levels require that players perform specific tasks within a specified time before the floor literally falls out from under you.

I want him to learn that spending reward points aimlessly on a super-blaster that the Lego Jedi characters never use when one should be saving it for something more "important" like health points or access to other fun characters is really an unwise use of resources. Like when he spent 20,000 points on that super-blaster when I stepped away to get a drink of water; that won't happen again.

To be sure, the life lessons aren't just limited to game play. The conversations and activities surrounding these computer- game times are as important as the game-play time itself. Take learning self-discipline, the gateway to theological virtues. And demonstrating good manners and cleaning up whatever he was playing with (or getting his workbook done first), which are expressions of charity and obedience.

And then there's learning moderation. He can feel sad about not being allowed to play, but when it holds him to a degree that sparks a tantrum, I'm concerned. I love him too much to let him be a captive of the game. I want him to be free. I try to explain to him: If we are unable to say "no," what does our "yes" mean? (You can imagine our surprise and delight when he declared that he was giving up "Lego Star Wars" for Lent this year.)

Our son has gotten to the point where he's (mostly) able to immediately and calmly exit the game and shut down the computer when he's told to do so, or when the computer-game time has come to an end. And while on occasion he needs to be reminded, he's even able to shut down the computer despite having to stop in the midst of a very exciting moment in the game.

Landing lessons

In no time at all, my oldest son and I had progressed to flight simulators on wintry Sunday afternoons -- checking out maps and atlases before our virtual trip, then trying to navigate, sightsee and make it to the airport in one piece without having to restart the mission.

At the end, there was excitement in his eyes: "I earned the captain's epaulet!" Doing difficult things can be fun.

He had remained focused for a full 30 minutes. During that time, he took control of the flightstick. He adjusted heading, altitude and speed. He actually followed instructions without complaint -- mine and the control tower's. And I had fun helping with the flaps, gears, light, cabin announcements and landing (my hands were over his on the flight stick). Not bad for a virtual trip from Rome to Naples on an Airbus A321 one Sunday afternoon at home.

It's at this point in time, amidst a media-saturated society and culture, that we must ask ourselves: Do we think of computer games as objectionable, as mere waste of time, perhaps even as unpleasant activities? The magisterial documents of the Catholic Church refer to media as "gifts of God" (Communio et Progressio, No. 2) and as "marvelous things" (Inter Mirifica) and urge Catholics to re-examine their attitudes toward the rapid development of media technologies.

While being careful and prudent about the media we choose for our entertainment, in more ways than we have done in the past, we need to strive to listen to Mother Church and reclaim media technologies as gifts from God for our use and betterment.

Could my son have learned these life lessons through other noncomputer related family activities? Absolutely. Should the lessons be limited to just non-media activities? Absolutely not. Not if we are graciously accepting Our Lord's gift to us.

Computer game lessons

  • Learning to work with others.
  • Focusing on an assigned task or the task at hand.
  • Learning to use logic and creativity to plan a course of action.
  • "Chunking," or breaking down complex tasks into smaller, simpler steps.
  • Perseverance toward the completion of a task. Difficult can be fun.
  • Learning to use available or earned resources wisely and prudently.
  • Sacrificing immediate gratification for later fulfillment.
  • Whining doesn't help. Neither does stomping feet, burying one's head in the couch, etc.
  • Moderation and balancing computer game time with other pursuits.
  • Being grateful for time to play, and for time together.

Eugene Gan is professor of communication arts at Franciscan University of Steubenville in Ohio.

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Recent Comments
O Lord have Mercy! we can teach all this (we have to teach) without computer or video-games. Learn how to spend real time with your kids and you will be surprise how holy they can be.
Posted By: Fernanda n on Wednesday, April 22, 2009 4:39:36 PM
But at the same time, call to mind: 1. NOT ALL computer games are worth while 2. NOT ONLY computer games are can teach these 3. Computer games are a large part of the media culture; how do we engage the culture where the youth are at? 4. And most importantly, the Church has said that media is Our Lord's gift to us. Do we show gratefulness for the gift in ignoring it or throwing it out? That's JPII's and now Pope Benedict's challenge to us (The Rapid Development, 2005).
Posted By: Dr Eugene Gan on Thursday, April 23, 2009 11:02:18 AM
It is parents role to be involved with their children, it is an opportunity for learning just as much in every other daily task our children face. It is true that in this generation children are constantly being bombarded with media, but if that uncontrolled bombardment comes uncontrolled into our homes, we are not doing our right duty as parents. There may come a day when the infiltration of the media is too great to completely avoid, in that day we need to have ready a balance, controlled and hand-holding approach to find the good and balance in media. There is no one solution, parents need to be constantly active, never passive or submissive to the demands of our children, the media is not the key, nor is scouts or 4-H, but a healthy balanced Catholic worldview. Peace of Christ.
Posted By: J Carls on Thursday, April 23, 2009 12:39:37 PM
Interesting to see that the view of media in some of these comments is so negative. As stated in the Inter Mirifica and above, media is one of the "marvelous things" and therefore we should welcome constructive and mind-engaging media in our homes just as Dr. Suess is welcomed. Media is in itself good, a gift. If we compare this to God's greatest gift- LIFE! how easily can we see the similarities. Humans are created good, we can therefore by our free will, do whatever we want with our lives, as too with media. Media can be used to destroy,disrupt and separate but that desecration of a good does not deem media to be a negative influence.
Posted By: J. Kennedy on Thursday, April 23, 2009 2:30:53 PM
I appreciate Gan's exhortation to do something profitable with the video game phenomenon rather than just avoid it. I'd never considered the issue from that perspective before.
Posted By: John Bergsma on Thursday, April 23, 2009 3:07:00 PM
Tis the world we live in. We must teach our children to weed through the enormous amount of “junk” out there. As consumers of information, both good and bad (and there’s a lot of both out there), it’s important that we resist the urge to limit our children’s exposure to technology and media; rather we must teach them to be discriminate. What better way to teach our children the difference between right and wrong, valid and invalid, instructional and recreational than to proceed through these murky waters instead of against them?! I think that Dr. Gan makes a very intriguing argument, and I certainly look forward to reading more of his work.
Posted By: Dr. N. Roth on Thursday, April 23, 2009 4:07:05 PM
I have been playing games for a long time, eighteen years now. I have heard all the arguments and I agree with Dr. Gan that video games like all media, can be used for good. We have a duty as Catholics to change the path of the media towards God.
Posted By: James Zambrana on Thursday, April 23, 2009 4:28:36 PM
For two years I worked as a chastity educator in Catholic schools. Nearly every week I was approached by parents who would ask how they could broach the topic of chastity with their teenage children. It always struck me that the lessons and virtues teens need should be taught throughout their lives. Reading this piece found me nodding my head several times. By using video games as a teaching tool, Dr. Gan is not only assisting his son in growing in virtue now, but is giving him the training he will need to exercise virtue in future situations that parents typically shy away from addressing. For example, patience, moderation, self-control, and the value of accomplishing something difficult are all lessons that can be expounded upon in different situations (including chastity) in the future. This is just one way I see the concrete benefits of this proposal to engage one's children with the media. I hope we can read more of Dr. Gan's personal experiences and reflections on this topic in the future. The media are very real and can be used for good. We just need to know how.
Posted By: Emily B on Thursday, April 23, 2009 4:51:57 PM
Catholics need to develop intelligent strategies for using various multi-media technology, otherwise we cannot shape the imagination towards things salvific, beautiful, true and good. Gan should be commended for responding to the Church's exhortations to engage the culture of death by bearing witness to Life.
Posted By: Stephen Miletic on Thursday, April 23, 2009 5:48:00 PM
While video games can be problematic, I think it can be a bad idea to try to run from this by trying to avoid video games altogether, which would not teach the child how to moderate its use. In our world, children need to learn how to approach media, which is a double-sided sword. If a child is into video games, I think that it is a good idea for parents to be involved with video games along with their children, even playing with them. That way, the child can receive the benefits of playing certain games, as listed above, while constructively bonding with the parent. He can also simultaneously learn how to moderate the playing of the game so that the game doesn't take away from more constructive areas of that child's life.
Posted By: Josh Moran on Thursday, April 23, 2009 5:56:39 PM
I have several younger siblings who play video games together on the Wii all the time. I do see the benefits that come from them playing together, so I do see what you're saying. I just think if you were to repeat more often that not all video games are beneficial and that video games should not be allowed to consume all free time that you would probably get less of a negative reaction from people more wary of video games.
Posted By: Kolbe Swanson on Thursday, April 23, 2009 7:09:48 PM
Great article. As others have said, it is a matter of balance.
Posted By: Michael Kreidler on Thursday, April 23, 2009 7:38:15 PM
I think Gan makes a very good point that valuable lessons can be taught in many ways. Using video games as a pedagogical tool is an innovative approach. It is simply utilizing a form of media that is often neglected. Books have been used for teaching for centuries. Movies have been used for decades. It is about time that video games are used to teach and build character. At no point did the author imply that all games are worthwhile, just as not all books or movies are worth the time. I look forward to more articles exploring a truly catholic use of media.
Posted By: Wayne Johnson on Thursday, April 23, 2009 8:18:54 PM
I must congratulate Professor Gan on once again encouraging Catholics to embrace and sanctify the media. I wonder if those Catholics who prefer to isolate themselves from such media as video games have allowed themselves to be influenced by America’s dominant Calvinist mindset. This belief that human culture is a depraved beast against which Christians should be protected is rooted in the Calvinist theology that human nature is completely devoid of any reflection of the original likeness of God. The Catholic Church has consistently taught that human nature, though fallen, continues to be good. Likewise, human culture, though fallen, retains its original purpose of edifying human life and building human community. The role of the Catholic layperson is to sanctify human culture, returning it to its original purpose. Professor Gan has offered a perfect example of how we can sanctify one facet of our culture. If we abandon the media market place to those people who would play games such as Grand Theft Auto, we fail in our task. Instead, we should be pushing for the creation of games that foster the virtues that Professor Gan illustrates in this article. We should also push for games that call for true heroism, where standing for what is right and good is rewarded. Also, making sure that children interact with media and culture with the guidance of adult wisdom and virtue is essential. Yes, the virtues and lessons enumerated in this article can be taught, and indeed should be taught, in venues other than video games. However, using video games as ONE tool to teach these lessons transforms what could have been a mindless waste of time into a valuable learning experience that is both fun and social. Now THAT’S sanctifying the culture.
Posted By: Jeffrey S. Arrowood, MTS on Thursday, April 23, 2009 9:43:32 PM
Dr. Gan has provided a valuable service in pointing out the benefits of video games; it is tiresome to be constantly bombarded with the message that the sky is falling. Shortly after the invention of the telephone, it was dubbed by at least one influential individual a "nefarious device." I doubt there is anyone alive today who would ascribe to that view. Media, including video games, is not bad; rather, media is powerful, and therefore its use must be mastered and controlled -- with the help of God's grace, of course.
Posted By: Dr. James Flannick on Friday, April 24, 2009 1:39:40 PM
Of course video games and the media in general aren't inherently bad. Nevertheless, from the point of view of education, are they the best opportunities for teaching concentration, logic, persevance and other skills and virtues Dr. Gan lists at the end of the article? Is the CONTENT of viedo games as good as the CONTENT of such activities as sports, music, working on house projects with one's parents or playing with one's friends? In other words, what's better: introducing children to the reality and people in front of them, or placing them before virtual realities in solitary interaction with the computer?
Posted By: J B on Friday, April 24, 2009 4:13:52 PM
I think that Dr. Gan has made some poignant observations in this article. It is clear that video games can have many adverse effects on the youth, but they needn't be so negative. I know many people I grew up with who were so engrossed in video games that their lives revolved around them. While not commendable, not a few of them would have grown in actual virtue just by exercising some patience and humility when they failed at something in a game. Baptize the media, don't condemn it.
Posted By: C Perrella on Friday, April 24, 2009 6:44:46 PM
It's nice to see an article on media technology from the Catholic perspective that does not call for some kind of boycott. Like all forms of media, computer games are morally neutral. Unlike something such as film, they rose to prominence after the culture was already fairly corrupt, and this is often reflected in their content. I believe it is better to teach children about media while you can, for no matter what a parent does they will undoubtedly be exposed to it when they become adults, and without a firm foundation and understanding of the subject are just as likely (if not more so) as their secular peers to fall under its spell. Also, turning one's back on media technology means that the opportunity to improve it is lost. We need good Catholics involved in the creation of computer games, films, television, etc., not just in the condemnation of them.
Posted By: Stephen Krason II on Friday, April 24, 2009 8:18:48 PM
I think that this addresses the fact that video games are a part of society today and they will be a part of a child’s life. It is important. That Gan embraces video games as something to spend time with his son. There are positive aspects of these games and he demonstrates good parenting when he participates in the game with him so his son will feel comfortable talking with his father when he encounters something that is morally questionable and can that way he can receive wisdom from the church and his father. Boys not getting that are in much more danger then those who play video games.
Posted By: William Goggins on Sunday, April 26, 2009 12:06:52 AM
As a now 22-year-old who was not raised with video games in the house I fail to understand their draw. Even when my younger brother was finally able to get his first game system (game cube) I was not very interested in playing. I did play on occasion. I was always more interested in going out side and "exploring". My parents would encourage my brother and I to go outside. In this way we made up our own games and adventures. I personally find value in this because it developed our creativity and imagination. I have a hard time understanding how video games could help this because everything is presented to you. At the same time (thanks to Dr. Gan's article) I acknowledge and agree that there can be value in video games. I think that the real value, as in anything comes from the parental interaction that Dr. Gan offers his children. Anything can be used by Satan for evil and perversion (some more easily than others) and it so happens that video games can easily be use to influence children. As has been suggested, a boycott is not the way to fight Satan, rather the guardians (parents) of the family must be present to guide. The problem arises when a parent uses video games as a babysitter. I think this would be problematic whatever the video (whether Grand Theft Auto or Lego Star Wars). It is not the video game that is good or evil, it is how we, as catholics, use it. That is our calling, to recognize the tools (video games included) and use them for the pursuit of the good. Thank you for sharing this enlightening and encouraging perspective. My questions are these...how (if at all) do video games help to develop imagination. And, are there healthier ways to teach children besides having them sit in front of a TV or computer. I look forward to future articles...
Posted By: Rocco Ambrosio on Sunday, April 26, 2009 7:04:43 PM
Goood article, full of common sense. The best way to teach children is "learning" with them and make them learn with you. And, as we all know, enjoying while learning is the most efficient way -probably the only one effective- to learn.
Posted By: Norberto Gonzalez Gaitano on Tuesday, April 28, 2009 7:09:20 AM
Just to clarify, children will be exposed to games both good and bad eventually; it's only a matter of time. My parents at first tried to curtail my interest in gaming, but I was still able to play M-rated games at my neighbor’s house any time I wanted. They eventually opened up to the idea of games, but placed reasonable limits on what content would be allowed. Teaching kids to be responsible consumers of all media (games, music, tv, movies) is critical to becoming a well-balanced individual. It is also worth noting that in recent years games have really matured into their own art form. The technology has advanced to the point where the visuals, music and story are all on par with Hollywood productions. Accordingly, the gap between good and bad games has grown, making it even more important that we teach kids how to choose wisely at a young age. There is a great beauty and wisdom to be found in games if one knows where to look.
Posted By: Andy G on Friday, May 01, 2009 10:10:41 PM

After having just read "Boys Adrift" I would not recommend video games to teach children these lessons. (You can read much of it at Google Books, see chapter 3, p. 54:  To teach your child to work with others, have him join a group like 4-H or scouts. Build a birdhouse with him, take her bowling, teach them a new sport; he will learn the same lessons without losing sense of reality.

Posted By: Tom Schindler on Wednesday, April 22, 2009 4:34:27 PM
I'm glad there is a lot of positive feedback to this article because I think Dr. Gan "gets" it. I was raised with video games my whole life, ever since the original Nintendo, and have since then owned Super Nintendo, N64, GameCube, Wii, and more than one XBox. (All of this was not mine, but shared mostly with my brother.) One thing that I always say when making a point about video games is that it really does come down to parenting. Yes, I spent endless hours playing video games with my brother and sister, my cousin, my friends, etc. but I also spent countless hours playing sports and inventing games outside that fostered my unbelievable imagination. I was known for two things: sports and video games. We had to buy our systems and games growing up and were only allowed a specified amount of time on the system or computer. It was the same with watching TV. My television programs were monitored as well as video games and my parents always explained WHY. They explained WHY certain things weren't good, and WHY they didn't want us watching/playing them. I think this is crucial because we are in a digital age whether or not we like it. As has been said, the Catholic Church has been encouraging US, the lay people, to take advantage of new media and USE it. St. Maximilian Kolbe is a patron saint of communications because he utilized the technologies of his age to spread the gospel message of peace during a time of turmoil. I attend Franciscan University and am majoring in Communications (Multimedia) and Business (Marketing) and have had Dr. Gan as a professor several times, among other great teachers, and I am constantly reading encyclicals and other documents on proper communications that have come from the Vatican for the last 100 years. It is very important that as Catholics we are aware of this and we are aware of what the Church actually teaches. You will find everything from advertising, movies, television, internet, video games and printed media talked about in several papers. We are called to live in the world, but not be of the world. This is very possible without losing our sense of reality, and it is possible even if you play video games.
Posted By: Emma Smits on Friday, May 15, 2009 12:12:22 AM
My son has played the Gospel Champions computer games which involves the player in several bible stories. He just turned 6 and when he hears one of the readings at Mass that he's played on the video game, he remembers the story and characters. http://www.thirddaygames.com/gospelchampions/
Posted By: John Elfering on Sunday, May 17, 2009 3:28:57 PM
Those who are quick to judge video games are often those who have never touched a controller in their lives. / I have been a gamer since I was young (I am now twenty years old), and in that time I have played a variety of games. Sure, there are games that are "pointless fun." Yes there are games that are horrifically offensive (which i in no way promote). But at the same time there truly are games that make enter you into experiences impossible or unrecognized in your day to day life and can really teach you a thing or to if your mind is in the right place. / Recently I began playing Final Fantasy: Crystal Chronicles for the Gamecube with my sister. The game is set in a fantasy world (obviously) where you live in a small village and must set out into the dangerous and amazing world with a group of friends (those sitting beside you playing) and find a material called myrrh. This material is infused into a crystal in your town to protect your home from an evil miasma. / While playing I discovered the true purpose of the game, which was to encourage and promote the concepts of teamwork (you must constantly speak with those you are playing with to coordinate), companionship with friends, the appreciation of every person you meet regardless of race, determination, exploration, positive relationships with your family through and communication, and many many other concepts. / The game is about something often ignored in the modern world: that simple human interaction in our lives and how truly precious that is. / Now some might retort that I should just be sending my family letters in REAL life and spending time with my real life friends. My response to that is that this game and the experiences I am having in it has helped me more fully realize and appreciate all the things around me, from a sunset to playing music with friends, to meals with family, and now I can take these lessons back to the real world. / Of course, some who play the game may never take these lessons out of it, but not everyone who reads Chesterton or the Bible will get something out of it either. / Games are an amazing medium and they will only be used for good as long as they are made by good people. Research and buy what is good and beautiful, and denounce the trash. At the same time though, LIVEN UP. Some games are just fun! Temperance in all things, my friends! -Uuen (is the name of my home in the game)
Posted By: Uuen . on Saturday, June 13, 2009 5:14:45 PM
Today, I read Dr. Gan's article once again. This second reading has motivated me to submit a comment as well as a request. As a former teacher, I can certainly agree on the importance of the learning outcomes that Dr. Gan identified in this article! Recognizing that there are many different avenues through which our young can learn to master these specific learning objectives, I see the merit of his proposal simply because of the popularity of this medium. Could OSV invite Dr. Gan to compose an article sharing his expertise with parents on what to look for in selecting computer games as well as specific techniques that they could use with their children in order to insure that these learning outcomes are achieved? Thank You!
Posted By: Randall Redington on Tuesday, June 16, 2009 5:24:06 PM
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